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Limit Orders
Your positions
Lv.1 0 / 60 XP
Live Trades
PROFIT & LOSS
SESSION NET WORTH
MARKET HEAT
-15%+15%IN YOUR BOOKCLICK A TILE TO OPEN ITS CHART
Standings
Roulette
Blackjack
Poker
Horse Races
Boxing
Bingo
Plinko
Baccarat
Sic Bo
Chess
Sudoku
Tests
Minesweeper
Solitaire
Texas Hold'em, 6-max vs AI
Stack:Ƒ0Blind:Ƒ10/Ƒ20Pot:Ƒ0
OPPONENTS
Community
Your Hand
Bet:
Equipped
YOUR TITLES
▼
CommonƑ1k – Ƒ5k
Mid PrestigeƑ10k – Ƒ50k
High PrestigeƑ100k – Ƒ500k
MythicƑ1M – Ƒ50M
Patreon ExclusiveRequires active membership
⬡ LEGENDARYOne seat. No permanence.
Equipped
Item passive:+0 Ƒ/30min
Bag
Title Market
List an item for sale
Spins Available
0
Every 9 day trades earns a free spin
0
/ 9
🎰
🎰
🎰
Common 55%Uncommon 25%Rare 12%Epic 6%Legendary 0.5%Phantom 0.00001%
Capital Houses
New Capital House, cost Ƒ10,000,000
A new house is run by its founder. Adopt a vote or council charter from Manage when you want the members to decide.
#HouseCharterNAVPer share24h
No Capital Houses yet. Found one for Ƒ10,000,000.
Charter of the Capital House
The seats
The floor
Docket
Order of business
Table a motion
I move that the house
Golden share
The holder may veto any open motion except a recall. Handing it over is permanent.
Redemptions owed
Member polls, not binding
NAV
Cash
Per share
Your stake
Your account
Performance
Max drawdown
-
Best period
-
Worst period
-
Volatility
-
Win rate
-
Total return
-
Performance fills in as the house trades.
Sector allocation
Ledger
House trade
Holdings
House teletype
The charter
You run this house. Adopting a vote or council charter hands the rules to the members: after that they change only by an amend motion carried by two thirds, and you cannot take them back alone.
Pay out to members
House cash paid to every member in proportion to their stake. Each payment is booked as a withdrawal and pays the FRS withdrawal tax.
Membership
An invitation waits up to 7 days for the player to accept. New members vote 24 hours after they join.
Officers
This house appoints officers, expels members and pays out by motion on the Floor.
Index listing
⬡ Sector Map
💱 Markets
☠ Stribor Net
📋 Lane Shares
📈 Options
◈ Factions
⬡ Council
🏙 Cities
Shipping Lanes
Corporate
Grey Market
Dark Net
Contested
⚠ = Contested Colony
◆
SELECT A COLONY
Choose Your Allegiance, Bonuses Apply To All Holdings
How Faction Wars Work
Fund factions through colony panels on the Sector Map. When faction control crosses75%, a 24-hour conquest timer begins. If it holds, the colony changes hands, and all aligned players receive passive bonuses on holdings tied to the sectors of that colony.
Lane Shares, Bonding Curve Market
Dividends every 30 min
How Lane Shares Work
Buy a share in the trade volume of any shipping lane. Price follows a bonding curve, so early buyers get in cheap and later buyers pay more.
Each share pays a dividend every 30 minutes (high vol: Ƒ50, med: Ƒ20, low: Ƒ8).
War reduces dividends. Contested colonies halve income; high tension cuts it to 25%. Blockades stack another 50% cut.
If a colony is conquered, all shares on connected lanes are voided for a total loss.
Sell anytime at the current curve price. One share per player. Swap to rotate positions.
OPEN RANGE · UNREGULATED EXTRACTION ZONE
DRONE MINING
ONE SHOT · ONE TANK · ONE CHANCE
Every faction agreed on one thing: the asteroid belts are where conflict happens. No treaty covers the open range. No safety board patrols the rocks. Mining drones meet other mining drones, and they go to war.
You pilot a single drone through hostile belts. One fuel tank. One life. The deeper you push, the richer the ore and the heavier the opposition. Bring cargo back to the mothership to bank it. Come home alive and the drone itself refunds its build cost.
Current BankƑ0
Minimum LoadoutƑ1,000
Drone Refund+Ƒ1,000 if drone survives the run
FactionsCOALITION ·
SYNDICATE ·
VOID
Game opens in a fullscreen view. The in-game BACK button returns you here. Your bank syncs with your FleshMarket account.
Top Expeditions
Loading leaderboard…
Ranked by best single-run profit (banked minus invested).
How Mining Works
Movement
WASD or arrow keys fly the drone. Momentum carries you; plan approaches.
Mining
Hold LEFT CLICK to fire the mining laser at rocks. Each rock takes time to drill. When the drill bar fills, its mineral type and ore yield are revealed. Empty rocks still require a drill cycle, then explode. Buy the Improved Scanner perk to see contents without drilling.
Combat
RIGHT CLICK fires your auto-cannon. Bullets travel forward from your nose, but within medium range and a ±60° forward cone they snap to the nearest rival. Hostile ships show a red HOSTILE tag above them. Two solid hits kill a fighter.
Heat
Sustained mining overheats the laser. At 100% heat the laser and your thrust lock out until it cools below 40%. Don't hold the trigger on rock you've already depleted.
Factions
Your drone flies under your FleshMarket faction's colors. Same-faction drones patrol but won't attack you. Rivals will, and show HOSTILE tags. If you have no faction set, every patrol treats you as hostile, factionless is lone-wolf mode. Syndicate drones are fast and swarm; Void drones are slow but their bullets hit harder; Coalition is balanced.
Scrap
Killing enemies drops salvage. Tougher fights drop more: Void enemies drop more than Coalition, chasing enemies drop more than patrollers, and higher run difficulty scales scrap value up. Risky combat pays off.
Depth
NEAR iron and cobalt, thin hostiles. MID gold appears. DEEP painite, void opal, thick hostiles. VOID musgravite, Ƒ250/unit, swarms.
Docking
Return to the mothership and press Q to bank your current cargo. You can dock, leave, and mine again as many times as you want. Drones only get refunded at end of run if they're still alive. Fuel is not refilled on dock. One tank per drone.
Dying
One hostile round ends the drone. The run is over. Undeployed escorts and refineries are refunded at end of run.
Refineries
Optional loadout item. Press R in the field to deploy a portable fuel refinery. It generates fuel while you park near it. Enemies can destroy it.
Escorts
Optional loadout item. Small combat drones orbit your drone and shoot hostiles automatically. They absorb hits for you. They die with your drone.
Ships
The SHIPS button opens the shipyard. Twelve alternate hulls across three faction styles: Coalition (mining focus, faster drills, higher heat cap), Syndicate (combat focus, higher fire rate, free escorts), Void (drone focus, built-in cargo drones that haul ore to the mothership while you mine). Ships are one-time purchases, available regardless of your own faction. Stats multiply your loadout tiers and perks. Each ship class also grants additional hull HP: Scout 2, Prospector 3, Hauler 4, Dreadnought 5. You survive that many hits before dying. Press T in the field to toggle auto-miner on ships that have it, off by default to protect your heat sink in easy zones.
BLOODWORKS · VEIN CLUSTER · LICENSED RECOVERY
BWK RECOVERY
LIFT THE DEAD · CUT THE CHROME · COME HOME
The arms coming out of Stribor over the Net armed every gang on the rim, and the raids and wrecks now leave more bodies than the debt rolls ever did. BloodWorks stopped drawing plasma and started collecting.
You fly a leased rotor drone off the airship BWK Tithe. Pick a site on the contract board, winch bodies off the ground and lower them onto the rear deck. Every body is paid for the augment inside it the moment it lands. Warm, unbruised bodies pay the most.
Current BankƑ0
LeasesƑ500 · Ƒ1,000 · Ƒ3,000
Lease RefundIn full if the helicopter comes home
KeepsNow and then an augment is yours to keep, one a day
Opens full screen. BACK returns you here. Pay lands in your bank as each body is delivered. Practice flights on the contract board are free: no lease, no pay, no clock.
Top Shifts
Loading the board...
Ranked by best single-shift net: pay and any refunded lease, minus the lease and fuel.
How Recovery Works
Flying
Shift raises the collective and Alt lowers it (C and the up and down arrows work too), and it stays where you leave it: nothing holds your height. The tick on the COL gauge is the hover for your load. W and S tilt the nose down and up, A and D bank; let go and the stability system levels you while it is on. At speed a bank turns you.
Rudder
Click the feed to take the mouse, then move it left or right to turn the nose. Q and E or the side arrows also turn. Esc lets go of the mouse.
Rotor
NR is rotor RPM. Ask for more than the engine can turn (heavy, climbing hard, flying fast) and it droops: the horn sounds, the stability system drops out and the controls go soft. Under 60% the blades stall and it falls, so lower the collective at the horn. Sinking straight down under power puts you in your own downwash (vortex ring): fly out forward. Too fast, too heavy or too much collective and the retreating blade stalls. Shove the nose over at speed and it goes light and rolls. Touch down level and slow, or it rolls over.
Winch
Hold SPACE to pay out the cable and let go to reel in. When the ring under the helicopter lights, a body is below it. The hook holds two.
Deck
Lower the bodies onto the airship's rear deck to deliver them. Land on the deck to refuel. ENTER on the deck ends the shift.
Pay
Each augment has a salvage price by rarity, scaled by how warm the body still is and how bruised it got on the way up. Bodies cool all shift, so the first trips pay the most. Fuel is charged when the shift ends.
Risk
Spotters on the rooftops lock on and fire, scavenger drones steal bodies, and fires and traffic are solid. Lose the helicopter and the lease is gone, with anything on the hook. Miss the recall at the end of the shift and it counts as lost.
Tiers
LOW RISK pays x0.8 on a Ƒ500 lease. STANDARD pays x1 on Ƒ1,000. HOT ZONE pays x1.3 on Ƒ3,000, with fresher, richer bodies and more guns on the roofs.
Global0
Premium0
Merchants Guild0
🔞 Unmod0
Inner Circle0
🎓 Dunce0
☎ Contacts0
Premium members only.
Merchants Guild members only.
Private messages appear here. Type @name message to whisper.
🎓 Dunce corner. Visible to dunced players and devs only.
🔞 Unmoderated. All content visible here. Premium access only.
Inner Circle. Clearance VIII and up.
global→ …
⚠
Margin Call: -
This short ran 65% past your entry. Cover it (or the price recovers) before the timer ends, or it is auto-liquidated to cover the loss, and if the loss exceeds everything you own, you are zeroed and dunced.
--:--:--
🎓
You Are In The Dunce Corner
All chat channels are blocked. You may only use the Dunce channel. To escape, pay 45% of your net worth in cash.
▸Wire Credits
* One wire every 12 hours, up to Ƒ10,000,000. A 2% transfer tax is added on top.
▸LeaderboardNET WORTH
⟳ --:--LIVE MARKET
🔞 ADULTS ONLY, 18+
Warning: The Unmoderated Chat channel contains no content filtering.
Users in this channel may be subject to a wide range of discriminatory language, slurs, and other offensive content that is explicitly permitted here.
By entering, you confirm that you are 18 years of age or older and that you voluntarily consent to viewing unfiltered content, including potentially hateful or offensive speech.
🔒 Premium-Only Channel
The Unmoderated Chat channel is available to all active Premium members (any tier).
See Patreon clearance to unlock access.
Note: This channel contains no content filtering. Users may be subject to discriminatory language, slurs, and other offensive content. All participants 18+ and enter voluntarily.
Sell
Symbol
Owned
0
Avg Cost
0
Last Price
0
Qty to sell
max0
Sale Value
0
Fee (0.25%)
0
Net proceeds
0
Unrealized P&L
0
⬇ Short Sell
Open Short
Cover Short
Symbol
Current Price
-
Qty to Short
Collateral Locked
-
(held, not cash)
Liquidation @
-
(entry ×1.65)
Borrow Fee
-
/30 min
Symbol
Short Position
-
Current Price
-
Avg Entry
-
Qty to Cover
Cover Cost
-
Estimated P&L
-
YOUR SHORT POSITIONS
Mod Panel
Mute Duration
HIVE WORKS
ENGAGEMENT
drag to look \u00b7 scroll to zoom \u00b7 esc to close
CITY ENGAGEMENT
FLANK holds the arc the sprite pack is drawn for \u00b7 esc to close
⚡ God Mode
Target Player
Casino Activity
Add / Remove Cash
Give / Remove Holdings
Roles
MOD can dunce, mute and silence from chat, nothing else. DEV is every god command; only the owner account can grant or revoke it.
Patreon Audit
Verifies every paid tier against Patreon itself. CEO, dev-granted and manually exempted
accounts are never touched. Preview first: a commit strips tiers.
Set XP
Set Ticker Price
Market Event
Live Prices (click to edit)
Live News Header
Inject Custom Headline
Preset Events
Market Presets, affect prices + headline
Colony Battle Events
Lore Events
God Broadcast
📣 Fleshbook (GM Post)
Posts to the Fleshbook feed in character. Use a lore voice (Mr. Flesh, FLESH CORP, a faction desk). Tagged GM, gold.
Display Name Override
Censors a player's visible display name without changing their login credentials. Use to replace offensive usernames. The player continues to log in with their original name.
Dangerous Actions
Dunce Corner
Item Tools
Colony Control
Tension Level
Faction Control %
Coalition
Syndicate
The Void
Sector Shock
Market State
Volatility
Transfer Tax
Force Dividend
Clear Limit Orders
World Gates
Jade Passageunknown
Sealing delists the Jade tickers from the tape and blocks Jade trades. Open positions are not liquidated.
Commodity Tradingunknown
Halts commodity buy and sell only. Cargo in transit still lands and launched runs still resolve.
Voice Callsunknown
Closing ends every call in progress and disables Call for everyone. Friends lists keep working. Survives restarts.
Old id loginsunknown
Session tokens replaced player ids as logins. While allowed, a normal player's old id still logs in and is swapped for a session on their next visit. Refuse once most active players have switched: every leaked id then stops working for good.
Bug Reports
Player Reports
Dev Chat Requests
Passage · Abaddon Gate
SEALED
The gate orbits Abaddon inside its system view. It is not on the galaxy map.
Sealed by default, and it stays sealed across restarts.
Worlds
0/2 fronts
Two fronts maximum. The push window needs separate funders converging on one
contest; ten live windows means nobody converges anywhere.
PRICE xBROOD OFFENSIVESRUNNING
Every open front draws a brood offensive about once a day: a defence window players fund to hold the
live wave. Unheld it gives ground; banked waves cannot be lost. The war fund's cover makes holding
cheaper and losing smaller.
Envoy Line
CLOSED
Puts the Envoy of the Ninth Concession in the codec contacts list. The
envoy quotes whatever demand is posted below, live, so it never goes stale.
Khai'sultull Voice
Broadcasts live and posts to the news crawl.
Demand
No demand outstanding.
Peace
0
An accord freezes the map as it stands. Worlds held stay held, worlds lost stay
lost, and the terms are on record for the Council to be furious about. It is not
a reset and it does not hand anything back.
Log
CORPORATE WARS · SETTLED SPACE
WATCH opens the city battlefield for that colony's first zone. A colony
needs two factions holding ground before there is anything to watch, so
IGNITE exists to create that state for testing and CALM removes it.
Both are set_colony_control, the same command the war fund drives.
TEST FIGHT · NOTHING IS SENT
vs
SPLIT65 / 35
TROOPS
Opens the 3D street battle on that city with this split, on your screen
only. The colony's real control is not touched and nobody else sees it.
Needs a computer; phones do not run the 3D view.
HIVE LORD PORTRAIT
Assigns a portrait nobody can select. Blank the second field to strip one.
The player sees it immediately; existing chat scrollback keeps the old face.
WHO IS IN THIS WAR
A declared faction appears on every line that has not been composed below,
sharing the ground the Circuit is not holding. Composed lines are untouched.
COMPOSE A LINE. WEIGHTS, NOT PERCENTAGES: THE SERVER NORMALISES.
A world runs the Reach two-faction model until you set a line on it.
Setting one takes over; REVERT deletes it and the Reach answer comes back
exactly, because nothing was overwritten to produce it. Open battlefields
restock from the new mix as men die rather than snapping, so a change
takes a few seconds to read on screen.